Leaf Emulator
A game about collecting leafs in the protoautumn.
Tutorial:
| [Click] | Focus | [Space] | Jump |
| [Esc] | Unfocus | [R] | Restart |
| [Mouse] | Spin Camera | [M] | Toggle Music |
| [WASD / Arrows] | Move | [N] | Toggle Crunch |
| [Enter] | Pause |
- Collect as many leafs as you can before your time runs out.
- Leafs tend to be concentrated in clusters, presumably around the roots of the trees they fell from (absolutely flawless theme integration).
- When swimming, time moves at 4X speed.
- Try to use the terrain to your advantage, jump up uphill slopes, and emulate those leafs!
Inspiration / Credits:
- The overall aesthetic was probably heavily influenced by carykh's video about simulating an ecosystem.
- The leaf design, also seen in Trees, was inspired by the grist system of Homestuck (absolute peak btw).
- Some of the project's code, including the water shader, was stolen from my previous projects.
- The in-game font is Roboto Mono Light and the cover image font is Libre Baskerville.
- The music, leaf model, and all other assets (unless I'm forgetting something) are handmade!
Commentary:
This game is slightly simpler than usual for me, but hopefully the flow of it should be tuned well enough that it feels good to play!
Source: https://github.com/RoquefortCheese/LeafEmulator
| Updated | 10 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | RoquefortCheese |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, Arcade, Godot, Procedural Generation |
| Content | No generative AI was used |





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