A game about collecting leafs in the protoautumn.


Tutorial:

[Click]Focus[Space]Jump
[Esc]Unfocus[R]Restart
[Mouse]Spin Camera[M]Toggle Music
[WASD / Arrows]Move[N]Toggle Crunch
[Enter]Pause
  • Collect as many leafs as you can before your time runs out.
  • Leafs tend to be concentrated in clusters, presumably around the roots of the trees they fell from (absolutely flawless theme integration).
  • When swimming, time moves at 4X speed.
  • Try to use the terrain to your advantage, jump up uphill slopes, and emulate those leafs!


Inspiration / Credits:

  • The overall aesthetic was probably heavily influenced by carykh's video about simulating an ecosystem.
  • The leaf design, also seen in Trees, was inspired by the grist system of Homestuck (absolute peak btw).
  • Some of the project's code, including the water shader, was stolen from my previous projects.
  • The in-game font is Roboto Mono Light and the cover image font is Libre Baskerville.
  • The music, leaf model, and all other assets (unless I'm forgetting something) are handmade!


Commentary:

This game is slightly simpler than usual for me, but hopefully the flow of it should be tuned well enough that it feels good to play!


Source: https://github.com/RoquefortCheese/LeafEmulator


Updated 10 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorRoquefortCheese
GenrePlatformer
Made withGodot
Tags3D, Arcade, Godot, Procedural Generation
ContentNo generative AI was used

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