Trees
A procedurally generated caving game. May take a few extra seconds to generate the world after Godot starts up.
Controls:
- WASD or arrow keys to move
- Click to shoot
- Space to jump
- M to toggle minimap
Important info:
- The goal of the game is to descend through 8 levels. The first floor entrance is somewhere near the oak tree. When you are on the final level, touch the white tree to win.
- Aim your crosshair and click on entities (the floating yellow things) to shoot them. If an entity touches you while still alive, it will die, but you will lose a hitpoint. They have a tendency to ambush from behind and out of corners, so caution is advised.
Made mostly within 20ish hours for Campfire NYC, with a bit more development afterwards.
| Updated | 1 day ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | RoquefortCheese |
| Genre | Adventure, Platformer |
| Made with | Godot |
| Tags | 3D, FPS, Godot, Minimalist, Procedural Generation, Voxel |




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