A procedurally generated caving game. May take a few extra seconds to generate the world after Godot starts up.

Controls:

    - WASD or arrow keys to move

    - Click to shoot

    - Space to jump

    - M to toggle minimap

Important info:

    - The goal of the game is to descend through 8 levels. The first floor entrance is somewhere near the oak tree. When you are on the final level, touch the white tree to win.

    - Aim your crosshair and click on entities (the floating yellow things) to shoot them. If an entity touches you while still alive, it will die, but you will lose a hitpoint. They have a tendency to ambush from behind and out of corners, so caution is advised.


Made mostly within 20ish hours for Campfire NYC, with a bit more development afterwards.

Updated 1 day ago
Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorRoquefortCheese
GenreAdventure, Platformer
Made withGodot
Tags3D, FPS, Godot, Minimalist, Procedural Generation, Voxel

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